So it took me numerous tries to finally download it. I have not had the chance to play it yet, but I will definitely spend some time with it this weekend. For the few here that owns Switch and are MH fans, let me know what you think!
dreamyrobot ( 2 )
@**ToyDemon** it's good fun. Mount mechanic has changed allowing for small monster v monster combat. The silkbind skills are interesting depending on which weapon you use. Overall I think it's a step in the right direction away from world but something feels a bit off still. That said I'm going to be getting it for sure(this was a given since I've been buying monhun games since FU)
**ToyDemon** ( 8396 )
@dreamyrobot I actually never played World, did you play World and did you like it? Does Rise feel more World or more Generations/4?
The QOL changes are great, but coming from Generations, I do feel something is slightly off. When you hit the monster the delay and the sound just doesn't as satisfying like I really "hit" the monster. But I am sure it's something I'll get over soon enough.
Playing the demo at first, everything felt kinda foreign and I kept pressing wrong buttons. But after playing the demo a few more times, everything came back to me as muscle memory. Those thousands of combined MH hours are coming back now and I can't wait!
The QOL changes are great, but coming from Generations, I do feel something is slightly off. When you hit the monster the delay and the sound just doesn't as satisfying like I really "hit" the monster. But I am sure it's something I'll get over soon enough.
Playing the demo at first, everything felt kinda foreign and I kept pressing wrong buttons. But after playing the demo a few more times, everything came back to me as muscle memory. Those thousands of combined MH hours are coming back now and I can't wait!
mephistophe ( 121 )
@**ToyDemon**
Was able to give this a go over the weekend with some friends. I haven't tried the solo hunts that teach the new mechanics just yet, but the group play was fun. We successfully hunted something that looked like a Great Jaggi and took out a giant bear first (was able to mount this guy with a prompt and use him to do a lot of damage to the Jaggi). There's another hunt that sends you after what looks like a Chinese-style Dragon--he killed us once and we wanted to try the other monsters. We found a Rathalos on that mission, but my friends died too many times for us to take him down (in fairness I was being cheezy and using the bow).
I haven't really played since 4u, but the core mechanics seem present and solid. I tried using dual blades--like most weapons, using them effectively requires knowing monster attack patterns. Bow was different from my recollection in 4u--I threw all of my coatings at monsters but couldn't cause e.g. sleep or exhaustion even going for headshots. Palamutes are fun, but I think they made them a little too good relative to the palicos--I'm a cat person so I wanted to use a palico, but its impossible to ignore having a palamute mount. The grappling hook is useful for traversal and has some neat options for recovery.
TLDR the demo was fun--it convinced me to buy the game if I'll be able to do some online hunting with friends.
Was able to give this a go over the weekend with some friends. I haven't tried the solo hunts that teach the new mechanics just yet, but the group play was fun. We successfully hunted something that looked like a Great Jaggi and took out a giant bear first (was able to mount this guy with a prompt and use him to do a lot of damage to the Jaggi). There's another hunt that sends you after what looks like a Chinese-style Dragon--he killed us once and we wanted to try the other monsters. We found a Rathalos on that mission, but my friends died too many times for us to take him down (in fairness I was being cheezy and using the bow).
I haven't really played since 4u, but the core mechanics seem present and solid. I tried using dual blades--like most weapons, using them effectively requires knowing monster attack patterns. Bow was different from my recollection in 4u--I threw all of my coatings at monsters but couldn't cause e.g. sleep or exhaustion even going for headshots. Palamutes are fun, but I think they made them a little too good relative to the palicos--I'm a cat person so I wanted to use a palico, but its impossible to ignore having a palamute mount. The grappling hook is useful for traversal and has some neat options for recovery.
TLDR the demo was fun--it convinced me to buy the game if I'll be able to do some online hunting with friends.
**ToyDemon** ( 8396 )
Thanks for the impressions! I tried over the weekend too, my last MH was Generations so it's been a while also.
The new mechanics takes a little bit of time to get used to. I don't use the wire bug much at all at first, just playing it like old MH, but now I am slowly using it to dodge out of the way and to traverse, which is nice.
I love the change to a consistent world map with no load time vs. areas that you need to cross and load, that's an awesome change. I am still unsure about being able to just pick up bugs as you run around vs. prepping items for a mission. However, this is only a demo so maybe in the full game it will feel much better.
I like the palamutes too as they help you get to places and climb faster which is awesome. However, I noticed in 4 players, with 4 palamutes, I cannot see a thing when we fight a monster (I use horn). 4 palamutes attacking, and 4 hunters attacking, So much going on and you can barely see yourself. Good thing they let us zoom out on the camera and that makes a little bit better.
Overall the game still feels a lot of fun with 4 players and I can't wait to get the game either, already pre-ordered it. I am also surprised at how well it ran online with 4 players and 4 palamutes. It's not super silky smooth 60fps, but I didn't notice any frame rate drops for it to ruin my experience. Hats off to Capcom!
The new mechanics takes a little bit of time to get used to. I don't use the wire bug much at all at first, just playing it like old MH, but now I am slowly using it to dodge out of the way and to traverse, which is nice.
I love the change to a consistent world map with no load time vs. areas that you need to cross and load, that's an awesome change. I am still unsure about being able to just pick up bugs as you run around vs. prepping items for a mission. However, this is only a demo so maybe in the full game it will feel much better.
I like the palamutes too as they help you get to places and climb faster which is awesome. However, I noticed in 4 players, with 4 palamutes, I cannot see a thing when we fight a monster (I use horn). 4 palamutes attacking, and 4 hunters attacking, So much going on and you can barely see yourself. Good thing they let us zoom out on the camera and that makes a little bit better.
Overall the game still feels a lot of fun with 4 players and I can't wait to get the game either, already pre-ordered it. I am also surprised at how well it ran online with 4 players and 4 palamutes. It's not super silky smooth 60fps, but I didn't notice any frame rate drops for it to ruin my experience. Hats off to Capcom!
nuttyobscuro ( 8 )
@**ToyDemon**
Speaking of MH, Khezu ona's when
Speaking of MH, Khezu ona's when
**ToyDemon** ( 8396 )
@nuttyobscuro
We are wayyyy ahead of you!
https://www.toydemon.com/hunter-girl-1
https://www.toydemon.com/hunter-girl-2
We are wayyyy ahead of you!
https://www.toydemon.com/hunter-girl-1
https://www.toydemon.com/hunter-girl-2
mephistophe ( 121 )
@**ToyDemon**
Giving it a go with some friends later this weekend. I missed MH:W (I didn't have a good enough PC or console at the time), so I'm excited to get back into the series. Will report back later!
Giving it a go with some friends later this weekend. I missed MH:W (I didn't have a good enough PC or console at the time), so I'm excited to get back into the series. Will report back later!
ExperiatedLibrarian ( 20 )
@**ToyDemon** I am very glad they kept some of the QoL changes they made since Monster Hunter: World and implemented them in Monster Hunter Rise, especially considering the limitations of the Nintendo Switch system. The new mobility system with the wire bug is a lot of fun. I would be glad to see some of the classical monsters return to the series. Hopefully, they will give us the good'ol unique weapon designs back. Due to the hardware limitations, the environmental texture quality had to be kept low, however, I am surprised to see how gorgeous models for the monsters are. I am thoroughly hyped.